DCP 1.1: Object Mode & Multi-Object Edit Support
Dynamic Color Palette » Devlog
Added
- Object Mode panel: assign materials to selected mesh objects
- Multi-object Edit Mode: assign to faces across all objects in the edit session
- Picker works in both Edit Mode and Object Mode
- Status bar hint while pick mode is active
- Dynamic button labels reflecting live selection count and object count
Changed
- Cleanup Unused Slots now operates on all objects in the edit session (Edit Mode) or all selected objects (Object Mode) instead of only the active object
- Hint priority: selection prerequisite shown before Image Editor prerequisite
- Assign and Cleanup buttons disabled when no valid selection exists
Fixed
- N-Panel disappearing when Image Editor was closed while pick mode was active
- Face count in Edit Mode panel incorrect with multi-object edit sessions
- Modal pick-guard checked only active object, blocking picks on non-active participants
Removed
nearest_cell()– unused since picker switched to pixel-coordinate mapping
Get Dynamic Color Palette
Download NowName your own price
Dynamic Color Palette
Blender Add-on for Low-Poly Artists
| Status | Released |
| Category | Tool |
| Author | Frank Winter |
| Tags | Blender, blender-scripts, color-palette, Game Design, game-development, Godot, godot-shader, Low-poly, Open Source |
More posts
- DCP 2.1.1: Singlecol Shader — Two-Color Blending61 days ago
- DCP 2.1: Shaders and Config Exported Directly from Blender62 days ago
- DCP 2.0.7: Bugfix Release70 days ago
- DCP 2.0.6: Minor Bugfixes71 days ago
- DCP 2.0: Full Blender Add-on72 days ago
Leave a comment
Log in with itch.io to leave a comment.