DCP 2.0.6: Minor Bugfixes
Dynamic Color Palette » Devlog
Fixed
- Unregistering the addon now resets
palette_generated,multicol_mat,singlecol_mats, andpick_from_image_editoron all scenes before removing the property type — prevents stale DCP state from reappearing after reinstall - Assign Multicolor (Edit Mode): unselected faces no longer sample arbitrary
palette cells when
dcp_multicolis added to a mesh for the first time — they are initialised to middle gray (Solid quadrant, columncols//2, last row) - Assign Multicolor (Edit Mode): removed misplaced operator docstring tooltip from the Generate / Regenerate Palette button
Added
- Assign Multicolor automatically creates a
UVMapUV layer if the mesh has none — applies in both Edit Mode and Object Mode, eliminating the previous “No UV layer” warning for fresh meshes
Files
dynamic_color_palette.zip 56 kB
71 days ago
dynamic_color_palette_godot_shader.zip 4.1 kB
71 days ago
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Dynamic Color Palette
Blender Add-on for Low-Poly Artists
| Status | Released |
| Category | Tool |
| Author | Frank Winter |
| Tags | Blender, blender-scripts, color-palette, Game Design, game-development, Godot, godot-shader, Low-poly, Open Source |
More posts
- DCP 2.1.1: Singlecol Shader — Two-Color Blending61 days ago
- DCP 2.1: Shaders and Config Exported Directly from Blender62 days ago
- DCP 2.0.7: Bugfix Release70 days ago
- DCP 2.0: Full Blender Add-on72 days ago
- DCP 1.1: Object Mode & Multi-Object Edit Support75 days ago
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