DCP 2.0.7: Bugfix Release
Dynamic Color Palette » Devlog
Fixed
- Multicol and Singlecol materials now render identical colors for the same
palette cell —
dcp_albedoTexImage colorspace set to"Non-Color"so the linear GPU-rendered pixel values are no longer incorrectly treated as sRGB - After palette generation / regeneration the panel state is reset to defaults: quadrant → Solid, Cell X/Y → 0, pick mode stopped cleanly; also fixes the “picker not found” issue that required a Pick-from-Image-Editor toggle after regeneration
Files
dynamic_color_palette.zip 57 kB
70 days ago
dynamic_color_palette_godot_shader.zip 4.1 kB
70 days ago
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Dynamic Color Palette
Blender Add-on for Low-Poly Artists
| Status | Released |
| Category | Tool |
| Author | Frank Winter |
| Tags | Blender, blender-scripts, color-palette, Game Design, game-development, Godot, godot-shader, Low-poly, Open Source |
More posts
- DCP 2.1.1: Singlecol Shader — Two-Color Blending61 days ago
- DCP 2.1: Shaders and Config Exported Directly from Blender62 days ago
- DCP 2.0.6: Minor Bugfixes71 days ago
- DCP 2.0: Full Blender Add-on72 days ago
- DCP 1.1: Object Mode & Multi-Object Edit Support75 days ago
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