DCP 2.0.7: Bugfix Release


Fixed

  • Multicol and Singlecol materials now render identical colors for the same palette cell — dcp_albedo TexImage colorspace set to "Non-Color" so the linear GPU-rendered pixel values are no longer incorrectly treated as sRGB
  • After palette generation / regeneration the panel state is reset to defaults: quadrant → Solid, Cell X/Y → 0, pick mode stopped cleanly; also fixes the “picker not found” issue that required a Pick-from-Image-Editor toggle after regeneration

Files

dynamic_color_palette.zip 57 kB
70 days ago
dynamic_color_palette_godot_shader.zip 4.1 kB
70 days ago

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